Random shit I think looks cool
I don’t do reviews of things usually, or ever for that matter. However I loved this game so much that I felt obligated to share my experience with those of you that will read this. Deemo is a rhythm game so I’ll be breaking this review done into four sections: story, presentation, gameplay, and of course the music itself.
The story is fairly simple, but strange enough to catch your interest. The story begins with a look into the life of a slender shadowy being named “Deemo” who lives in a castle with a piano and white masked and white cloaked figure who resigns in the castles library. Deemo is lonely, as a solace to this problem a girl (who by certain dialouge boxes I deduced is named Tress) falls through a window in the ceiling. After everything has been settled Tress and Deemo discover that a tree is growing out of the piano, and grows with each song played. The two then conclude that the only way for tress to get home is to keep playing to make the tree grow high enough so that tress can climb it and return home.
The art style is fantastic, everything from the hub world to the art piece for each song is beautiful. Every art piece represents each song ideally. I wish I could say more about the art but there is very little I could say with out showing it.
Deemo, unlike a lot of rhythm games, is based soley on a piano. Deemo also diverges from lots of rhythm games by one simple modification to the gameplay. Instead of a circle that you have to tap, or a gauge, you have a very thin black line at the bottom of the screen. This may sound like the same in principle but is very different in actual execution. The fact that you have only that thin line makes the game much more challenging and skill based than lots of other rhythm games. The game also requires very percise execution, again brought on by the fact that you only have a thin black line. To some the amount of skill required to play Deemo may be a bit of a turn off, but it actually makes the game addictingly fun to the play.
The diffuculty is one of the main draws of this game, at least in my opinion. There are three diffuculty levels, obviously: easy, normal, and hard. Quick side note: normal is very diffucult just by itself, easy is already challenging. The interesting thing about the diffuculty selection is there are levels within the diffuculty selection. The levels going from 1-10. The one drawback I could see people not liking about this is that you can’t select the level within each diffuculty setting, but I never found this to be annoying. To add to all of this you can also select the speed at which the notes fall, which may make the song easier, but I’ll get into that later.
The game is as much about patience as it is accuracy, again brought on because of the thin black line. The patience required feels almost unnatural, but not in a bad way, just that you have to exhibit a lot self control and discipline to not compulsively hit notes early. This is where the speed adjustment may come in handy, if you don’t want to wait you can raise the pace so that it can feel more natural to you. The notes accuracy is judged by three colors, blue (missed), Green (good), Orange (Charming).
At the end of the song your completion percentage is based on the two things: how many Charming (perfect) hits you get, and your highest combo. No matter how many combos you have during the song your based on the highest combo you perform. Let me tell you from personal experience getting a perfect combo is incredibly satisfying, though have I yet to recieve an all charming song.
You may think that pouring all this focus and effort into performing the song correctly would make you put more concentration into hitting the notes rather than enjoying the music itself. I found this to not be true however, as you need to be in almost perfect caidance and rhythm with the song itself to perform it correctly. Almost like you’re a part of the song rather than composing it. When I said the game was addicting, not so much that the game is designed to be addicting, but because it’s genuinly fun.
There’s more to do in the game than just playing the songs. When you leave the collection books you can explore around the castle, and as you progress throungh the story rooms open up. If you decide to tap on certain things in these rooms you can atucally find more songs. It’s also worth mentioning that you recieve more songs for doing better in previous songs.
Finally before I move on from the gameplay I must make something very clear. It is virtually impossible to play this game with just your two index fingers (or thumbs, I played on the ipad). This game requires dexterity on at least four to six fingers to keep hitting notes in rhythm.
Finally the core and main draw of the game. I thought that since it was a piano based game, and a look at the description describing it as influenced by many classical artists, that most of the music would be all classical. Not that there’s anything wrong with classical music, I just thought that it would be tiring after a while. I was very wrong to assume that about the game, the music is not only fantastic, but very, very diversed. You’re never bored with the songs, the genres range from: classical, rock, techno, edm, house, jazz, hip-hop, and many others (of which I can’t identify).
While I give this game a lot of praise there are things I didn’t like about it. For starters the diffuclty spikes and curves are a bit overwhelming, but with enough practice you can over come them with moderate diffuculty. I also found that the extra song packs, while certainly not a bad deal, were a bit pricy. However if you plan on completing each song on each diffuculty you’ll most likely be satisfied with your purchase. My final dislike about the game, is that it is way too easy to finish it. I thought the tree height required to finish the story was too short and easy to reach (I’m not going to tell you that height as I do want you to have a genuine experience). While not being rewarded with tree growth doesn’t take away the fun of the game entirely, you do lose a bit of extra incentive to progress your skills further. Not all, just a bit. However it’s worth it to continue purely for the art and music alone. This game is absolutly beautiful and fun to play, I would reccomend it to anyone and everyone.